Architecture visualization |
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Interior visualization I
visualization and design of the interior
State: finished | 3dsmax | vray
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Bratislava visualization
visualization of Bratislava (capital city of Slovakia)
State: finished | 3dsmax | mentalray | photoshop
final print images
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Interior visualization II
visualization of the interior from photo
State: wip | 3dsmax | mentalray | maxwell
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Exterior visualization
visualization of the exterior from photo
State: finished | 3dsmax | mentalray | photoshop
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Fiat Punto Grande visualization |
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Fiat Punto Grande visualization
visualization of the Fiat Punto Grande car
State: wip | 3dsmax | mentalray | photoshop
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Low-poly in-game models |
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Steam locomotive
in-game model
?? tris, 1024^2 diff/bump/spec textures
State: finished | 3dsmax | mentalray | photoshop
in-game screenshots
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P40 Warhawk
in-game model
5000 tris, 1024^2 diff/spec textures
State: finished | 3dsmax | mentalray | photoshop
in-game screenshots
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Horten
in-game model
3000 tris, 1024^2 diff/bump/spec textures
won 1st place in low-poly competition
State: finished | 3dsmax | mentalray | photoshop
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Nuclear reactor
in-game model
2980 tris
State: finished | 3dsmax
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A7V tank
in-game model
1000 tris, 1024^2 diff/bump/spec textures
State: finished | 3dsmax | mentalray | photoshop
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MMB tank
in-game model
1000 tris, 1024^2 diff/bump/spec textures
State: finished | 3dsmax | mentalray | photoshop
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Ft17 tank
in-game model
1000 tris, 1024^2 diff/bump/spec textures
State: finished | 3dsmax | mentalray | photoshop
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Next-gen in-game models |
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Soldier head
next-gen in-game model
low-poly model with hi-poly normal-map
State: wip | 3dsmax | mentalray | photoshop
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Texturing & lighting |
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Rendermania 10 (www.maxarea.com)
texturing and lighting given scene
State: finished | 3dsmax | mentalray | photoshop
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Rendermania 11 (www.maxarea.com)
texturing and lighting given scene
won 1st place in maxarea competition
State: finished | 3dsmax | mentalray | photoshop
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Other |
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Male head
modeling and texturing male head
State: wip | 3dsmax | mentalray | photoshop
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